Position Types

Position Types are a crucial part of playing PMTCG. These determine which of the three battlefield rows a Baddie will be in, and thus its susceptibility to other Baddies' attacks. In some cases, a Baddie will have multiple Position Types, in which case the player can choose which Position Type that Baddie will use. Certain Baddie's Position Types may also change during battle, whether by their own will or not.

Their are five different Position Types.

Ground
The most common Position Type, Ground Baddies occupy the lower row of the battlefield. Their attack range varies drastically, some able to hit many rows/columns, while others can only hit the very first Ground Baddie on the opposing side. They're also the most vulnerable, being the easiest to hit of all Position Types. In fact, every attack's range includes the first Ground Baddie. However, many Ground Baddies make up for their vulnerability in other traits. Some of them have a protective Baddie Type that protects them from certain attacks, such as being Top-Spiky. Others may have decent enough Defense Power which diminishes the amount of damage they take.

Flying
Flying Baddies are the second most common Position Type. These Baddies take up the middle row of the battlefield. They tend to have decent attack range, most being able to hit the first Baddie of every row. While still vulnerable to many jump and projectile attacks, Flying Baddies are safe from most ground based attacks. Very few of them have Defense Power, though, and many are extra susceptible to the Dizzy status effect.